Friday 28 September 2012

On the engine end I've been working on a "message system" between the game objects and the engine. So now I can send messages to the engine telling it to "shake the screen", "create a projectile" or "spawn x enemy" etc. The engine can also send messages back, if requested. So the object can request to get positions of the nearest enemies, or the player.

One of the other few things I've done is to include a way to show how much damage you have dealt, as well as damage taken. Also I started working on some different spells and "skill moves". I want at least a couple of each, to see how to structure the whole level/attribute/skills/spells/items system.

Oh I'm also adding two new enemy types.

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