Thursday 13 September 2012

I have been working on rewriting the collision for the past week, mostly to make it more flexible. I am finally done! Without getting to technical, this method allows me to have multiple "hit boxes" for each object. And each of the hit boxes can be fully customized.

Next step will be something much easier to do - particle effect when enemies are slain! Also I will try to introduce a new type of enemy with a completely different AI from the current one and utilize the new collision detection.

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