- Fast and intuitive battle system
- Classic rpg attributes
- Items
- Abilities and spells
- Some kind of world map
- Trading with NPC's
- Various monsters/bosses
- Random level generator for "random encounters" on the world map
- "Permadeath"?
What is done so far:
- Basic "physics"
- Basics of the battle system
- Dynamic lighting (needs some adjustments)
There is plenty of work but I hope this blog will help keeping me on track towards the goal.
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